![]() ![]() This move is always performed if the player is too far away from him. Taunt: The Knight stands up straight and beckons the player with his shield arm to come closer to him.He will tire out for a bit longer after this. Wild Swing: The Knight ducks down and puts his visor up to look and smile at the player, then lets out a neigh as he swings his sword in an upwards arc.Sword Dash: The Knight holds his sword up sideways, then dashes across the field. ![]() Cuphead and his friends can damage him by striking the Knight's plume with their Parry Slap after this. Upward Thrust: The Knight momentarily lets his guard down, then thrusts his sword upwards.The Knight wields a short sword with a round golden guard in his left hand and a wooden shield in his right arm.Īs the battle begins in the hall of the knights, the Knight covers his eyes with the visor before slamming his sword on his shield two times.ĭuring his fight, the Knight will have his sword raised above his head and a shield in front most of the time, protecting him from attacks. His knockout animation shows him to have yellow horse hooves for feet. His armor has some round plating on the elbows and knees. His tunic is mostly red with gold diamonds at the bottom, with a gold seam around his hips. He dons a golden knight helmet with his ears sticking out, a pink plume of his hair, and neck protection. The Knight is a gray anthropomorphic horse with a body shape similar to his namesake chess piece, with a round bottom and lanky arms and legs. ![]()
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